06
September
2013
Cue of the Week: “Catherine’s Theme”
George Adams’ documentary Touché: A Blind Fencer’s Story tells the extraordinary story of Catherine Bolton, a woman who after losing most of her vision in... Read More
23
August
2013
Cue of the Week: “Bad News Tango”
This week’s cue is a short tango, written for a witty moment in a romantic comedy. The high drama of the musical style clicked well... Read More
16
August
2013
Cue of the Week: “PTSD”
Here’s some moody underscore from a trauma scene with Erika Christensen’s character in the film Home Room. I spent a lot of time thinking about... Read More
02
August
2013
Cue of the Week: “Reflections”
This week’s offering is an introspective cue for piano, strings, and harp (with a touch of clarinet at the very end). I composed this for... Read More
26
July
2013
Cue of the Week: “Making a Movie”
The movie-within-a-movie tradition is a time honored Hollywood self-indulgence — almost as much so as the musical-within-a-musical tradition. This celebratory music alludes to the Golden... Read More
19
July
2013
Cue of the Week: “Let Us Go That Way!”
It wouldn’t be right to compose music for a movie about attacking birds without at least one tribute to Bernard Hermann. While this week’s music... Read More
12
July
2013
Cue of the Week: “The Birds Depart (Again)”
James Nguyen’s Birdemic: Shock and Terror has been hailed as one of the most entertaining indie films ever made… albeit perhaps not for reasons the... Read More
21
June
2013
Cue of the Week: “The Game is Afoot”
Clearly I don’t mean that the game is a lower body extremity. This music plays during Wizard Ops Tactics‘ introductory moments, providing a sense of... Read More
14
June
2013
Cue of the Week: “The Murky Swamp”
This week’s selection from Wizard Ops Tactics portrays the game’s swamp level as a damp and ominous place. Plaintive woodwind harmonies ease in and out... Read More
07
June
2013
Cue of the Week: “The Army Assembles”
Continuing the music progression from Wizard Ops Tactics, this week’s cue accompanies the game’s Army Builder sequence with an anticipatory mood and almost-obligatory snare drum... Read More