31
July 2026
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Cue of the Week: “Getting Busy”

This week’s cue comes from the recently-released score album for the film Home Room, wherein Alicia Browning (Busy Philipps) attempts to spring a friend from a psychiatric hospital.

The scene has a somewhat impish tone, so I picked instrumentation that was brighter than the moodier palette I’d used thus far in the score. Featured are twelve-string guitar, hammered dulcimer, an African percussive instrument called an udu and other percussive goodies. All played by living breathing human beings!

(And yes, the title is a weak pun on the actor’s name.)

28
July 2026
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Songs of the Shattered Empire

I’m excited to be composing “Songs of the Shattered Empire”, the official musical accompaniment for the highly-anticipated Deathbringer fantasy TTRPG! Grammy-winning engineer and multi-instrumentalist Matthew Brownlie will be aboard to sculpt the sonic mayhem.

As Mr. Deathbringer himself (er, itself?) says: “Recorded not for your delicate ears, but for the mountain of skulls I stand upon!” Click here for the unforgiving, axe-wielding details.

21
July 2026
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Award nom

I was pleased that my score for Peter Hanson’s film “Someone Else” was nominated for Best Score at Indie Short Fest! The film will screen in a number of festivals in Los Angeles in the coming months.

17
July 2026
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Cue of the Week: “Annie’s Remorse”

This week’s cue comes from the film A Chrismystery, wherein protagonist mom/cop Annie feels contrition after an interpersonal conflict.

The melody begins with the film’s main theme in mirror inversion, meaning that every time a note climbs in the original theme it now descends, and vice versa. This technique doesn’t always produce a musically interesting result, but in this case it created a nicely melancholy tune that still felt related to the movie’s core melody.

10
July 2026
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Cue of the Week: “Annie and the Townspeople”

In the feature film A Chrismystery, the reluctant sheriff of a quaint Missouri town finds herself amidst the locals, decidedly not sharing their holiday cheer. (Or that of the warm orchestral score.)

This music here reflects the town’s welcoming atmosphere, and perhaps gently pokes fun at Annie as she grumpily questions the colorful residents.

03
July 2026
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Cue of the Week: “Into the Skullcano”

This is one of those cues that was ridiculously fun to write. (Actually, it’s a medley of two related cues.) The Skullcano region of the game Wizard Ops Tactics had a spy-movie-evil-villain theme, so naturally I went whole hog composing a tribute to the James Bond music tradition. I offer both thanks and apologies to John Barry and Monty Norman.

Since I wanted continuity with the rest of the game’s music, the various Wizard Ops themes get smuggled into the mix, transformed into jazzy brass stabs and string lines.

26
June 2026
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Cue of the Week: “The Murky Swamp”

This atmospheric cue from “Wizard Ops Tactics” evokes the game’s swamp level, a dark and ominous place. The central musical idea is an ostinato (fancy term for a recurring and typically rhythmic musical pattern) which is just the game’s main theme sort of flattened out. It’s also in 7/8 time, giving it an uneven, lurching feel… perhaps like trudging through a swamp!

Yes I agree, that was a little on the nose. Anyway, enjoy the sonic swampiness.

19
June 2026
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Cue of the Week: “The Storm Gathers”

Following the fine “sturm und drang” orchestral tradition, this week’s piece evokes the moody premonitions and dark energy of an approaching storm. The strings do most of the heavy lifting, delivering the main theme at the music’s climax after earlier statements by the winds. (No pun intended.)

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Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  1. Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  2. Emerald, Texas // Highlights
  3. Mythic Battle // Highlights
  4. The Yard Sale // Michael Gordon Shapiro - Highlights
  5. Investigations // Highlights
  6. Home Room // Highlights
  7. Sands of Arabia // Highlights
  8. Spider Cult // Highlights
  9. Poker Night // Highlights
  10. Together // Highlights