08
July
2022
Cue of the Week: “Skies of the Ringworld”
Of the music cues in Dice Legacy, this week’s was most inspired by the game’s distinctive visuals. It’s also one of several cues featuring recording... Read More
01
July
2022
Cue of the Week: “Farms and Breweries”
The Dice Legacy score evokes a few things: wonderment at the world’s striking visuals, a vague moody desolation, and the bustle of village life. As... Read More
10
June
2022
Cue of the Week: “Dreams and Aspirations”
Dice Legacy is a strategy game, but one with an underlying story: the tale of settlers in a hostile new land. The ambient music often... Read More
09
June
2022
Interview on Music Respawn, discussing “Dice Legacy” score
I was delighted to return to Kate Remington’s acclaimed Music Respawn show, this time to discuss my score for DESTINYbit’s game Dice Legacy. With her... Read More
03
June
2022
Cue of the Week: “Dawn in a New Land”
This week’s selection from the Dice Legacy soundtrack is the second of the “summer cues”, musical interludes for the sunny portion of the game’s weather cycle. This... Read More
27
May
2022
Cue of the Week: “First Summer”
The week’s selection from the Dice Legacy soundtrack is the first piece of underscore I wrote aside from the main theme. The mixture of orchestra... Read More
20
May
2022
Cue of the Week: “Arrivals”
This music from the Dice Legacy score accompanies an animation of the player’s galleon arriving on shore. The animation introduces us to the game’s distinctive... Read More
13
May
2022
Cue of the Week: “Dice Legacy Main Theme”
I’m pleased to share some music from the Dice Legacy soundtrack! This is the game’s main theme, featuring a mournful cello solo courtesy of Simone... Read More
12
May
2022
“Quintet for Guzheng and Strings” premieres in Ames
Last Sunday was the premiere of my Quintet for Guzheng and Strings, a 15-minute, three movement chamber piece combining the poignant expression of the guzheng... Read More
29
April
2022
Cue of the Week: “Beyond the Walls”
Here’s the fourth atmospheric piece I wrote for Green Ronin’s post-apocalypse D&D scenario, The Lost Citadel. (As with the others, delivered via Syrinscape’s cool gaming audio system.) This... Read More