28
April
2017
Cue of the Week: “Morituri Te Salutant”
This orchestral and choral piece opens up Empire Earth 2 with a healthy serving of sturm und drang. Both ensembles were both recorded in the... Read More
20
April
2017
Scoring Cassock: Lyrics and Language
One of my current scoring projects is a visual novel (a story-driven game) called Cassock — Myghin’s Song. Set in 19th century Britain, the story... Read More
14
April
2017
Cue of the Week: “Above the World”
When it comes to orchestral cues I’m more inclined to share live recordings than those made with digital instruments, since the former are evergreen and... Read More
07
April
2017
Cue of the Week: “Troubles Overture”
This week’s cue is an ominously-building prelude combining orchestral colors with chorus, electronics, and many drums.
31
March
2017
Cue of the Week: “Catherine’s Test”
This week’s selection comes from the feature documentary Touché: A Blind Fencer’s Story, whose subject matter is as inspiring as it is surprising. (If you’ve... Read More
17
March
2017
Cue of the Week: “Poker Night”
This week’s music selection is an uptempo 40s-esque big band number, originally written for a poker video game. We recorded with a dynamite horn and... Read More
10
March
2017
Cue of the Week: “Not Lazarus”
This week’s selection was written for the crime-thriller feature Maximum Justice, which in original release went by the perhaps more elegant name The Waterfront. Its... Read More
24
February
2017
Cue of the Week: “Morning on the Highway”
This week’s selection is a rhythmically-driven piano and orchestra texture that gradually builds to a crescendo. (Disclaimer: the conveyed mood may be more optimistic than... Read More
17
February
2017
Cue of the Week: “Mythic Battle”
This week’s cue is loud and percussive battle music with a historical/mythological mood. Readers of this blog know that I’m a big proponent of finding... Read More
27
January
2017
Cue of the Week: “Ghostly Attractions”
The title of this week’s cue suggests supernatural romance, but in fact it references the Attract Mode of arcade games, wherein games attempt to lure... Read More
