25
August
2017
Cue of the Week: “Touché (Main Titles)”
Having returned from a well-enjoyed summer trip to the Edinburgh Fringe Festival, I’m happy to put the Cue of the Week blog back in operation!... Read More
31
July
2017
Empires Apart
I’m excited to be writing music for Empires Apart, a multi-civ real-time strategy game developed by DESTINYbit for publisher Slitherine. The game is modeled after... Read More
07
July
2017
Cue of the Week: “Seas of Adventure”
A close cousin to last week’s The Stormy Sea, this piece continues the atmosphere of nautical adventure and mystery.
30
June
2017
The Music Chamber podcast
I recently joined Dan Hegarty and Charlie Waymire on an episode of The Music Chamber podcast. We talked about film and media scoring, taking a... Read More
30
June
2017
Cue of the Week: “The Stormy Sea”
This week’s cue comes from a forthcoming puzzle game with a nautical theme. This music accompanies an overhead view of the world map, festooned with... Read More
16
June
2017
Cue of the Week: “Treasure Hunt”
This week’s cue is some playful and eccentric underscore from a forthcoming puzzle game. And nothing says playful and eccentric like a bass clarinet.
02
June
2017
Cue of the Week: “Activity in Lichtenstein”
This week’s music comes from the political thriller The F-Zone. To accompany a quietly satisfying moment for the beleaguered protagonists, I took a soaring “adventure”... Read More
26
May
2017
Cue of the Week: “Going Home”
This week’s selection is a blend of two related cues from my score for the film Home Room. Both passages feature lyrical woodwind solos against... Read More
19
May
2017
Cue of the Week: “Loot Grab”
This week’s music cue is an impish action scherzo from a forthcoming mobile (iOS/Android) game.
05
May
2017
Scoring Cassock: Vocals and Instrumentalists
In a prior blog post I described writing the title song for Cassock: Myghin’s Song, a story-driven game that blends British Isle folklore with Lovecraftian... Read More
