02
June
2017
Cue of the Week: “Activity in Lichtenstein”
This week’s music comes from the political thriller The F-Zone. To accompany a quietly satisfying moment for the beleaguered protagonists, I took a soaring “adventure”... Read More
26
May
2017
Cue of the Week: “Going Home”
This week’s selection is a blend of two related cues from my score for the film Home Room. Both passages feature lyrical woodwind solos against... Read More
19
May
2017
Cue of the Week: “Loot Grab”
This week’s music cue is an impish action scherzo from a forthcoming mobile (iOS/Android) game.
05
May
2017
Scoring Cassock: Vocals and Instrumentalists
In a prior blog post I described writing the title song for Cassock: Myghin’s Song, a story-driven game that blends British Isle folklore with Lovecraftian... Read More
28
April
2017
Cue of the Week: “Morituri Te Salutant”
This orchestral and choral piece opens up Empire Earth 2 with a healthy serving of sturm und drang. Both ensembles were both recorded in the... Read More
20
April
2017
Scoring Cassock: Lyrics and Language
One of my current scoring projects is a visual novel (a story-driven game) called Cassock — Myghin’s Song. Set in 19th century Britain, the story... Read More
14
April
2017
Cue of the Week: “Above the World”
When it comes to orchestral cues I’m more inclined to share live recordings than those made with digital instruments, since the former are evergreen and... Read More
07
April
2017
Cue of the Week: “Troubles Overture”
This week’s cue is an ominously-building prelude combining orchestral colors with chorus, electronics, and many drums.
31
March
2017
Cue of the Week: “Catherine’s Test”
This week’s selection comes from the feature documentary Touché: A Blind Fencer’s Story, whose subject matter is as inspiring as it is surprising. (If you’ve... Read More
17
March
2017
Cue of the Week: “Poker Night”
This week’s music selection is an uptempo 40s-esque big band number, originally written for a poker video game. We recorded with a dynamite horn and... Read More