15
June
2018
Interview on The Loudmouth Report
I recently had a blast talking with hosts Tennyson Stead and Dan Hegarty on The Loudmouth Report podcast. Our topics included film versus game music... Read More
15
June
2018
Cue of the Week: “Wizard Ops (Main Theme)”
This week’s cue is the main theme from a visually delightful shooter (or, more accurately, magic-wand-zapper) for iOS and Android. The musical concept was a... Read More
01
June
2018
Cue of the Week: “One Absent Friend”
One joy of the digital music era is being able to go back to old recordings, particularly live recordings, and breathe some new life into... Read More
18
May
2018
Cue of the Week: “Dissent and Steel”
Continuing the music series from Empires Apart, this week’s cue is medium-energy combat score – great for when hostilities have broken out, but haven’t yet... Read More
11
May
2018
Cue of the Week: “Spires of Constantinople”
Now that some time has passed, this track has emerged as my favorite from the Empires Apart score. (It may be because I have a... Read More
27
April
2018
Cue of the Week: “The Crashing Red Tide”
The defining part of real-time strategy games is that they’re in, well, real time: your troops and civilians constantly move and frequently need your guidance.... Read More
20
April
2018
Cue of the Week: “Rise of the Middle Kingdom”
Each nation in Empires Apart has its own musical theme, evoking its cultural character as embodied in the game. (Picking a country here is a... Read More
13
April
2018
Cue of the Week: “Blades of the Faithful”
Yikes, it’s been nearly a month since the last Cue of the (so-called) Week. Sometimes the work of writing new music circumvents the sharing of... Read More
29
March
2018
Empires Apart released on Steam
I’m happy to announce the Steam release of Empires Apart, a medieval real-time strategy game by DESTINYbit and published by UK-based Slitherine. I wrote over... Read More
16
March
2018
Cue of the Week: “Birth of Empires”
Ah, the early stages of a war game. The mood is optimistic. We haven’t yet heard the blood-curdling screams of onscreen avatars (and real-life players).... Read More
