29
April 2022
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Cue of the Week: “Beyond the Walls”

Here’s the fourth atmospheric piece I wrote for Green Ronin’s post-apocalypse D&D scenario, The Lost Citadel. (As with the others, delivered via Syrinscape’s cool gaming audio system.) This music accompanies players as they explore the desolate lands outside the city, populated by armies of the dead.

At the opening, I used a mournful english horn solo to evoke the lonely landscape (I may have taken some inspiration from Berlioz here). The music turns more militant towards the end, evoking the undead armies on the march. Or at least on the lumber.

08
April 2022
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Cue of the Week: “Tidewater”

Here’s the second of the atmospheric pieces I wrote for Green Ronin’s The Lost Citadel. (That is, a novel turned into a 5E D&D RPG module with music provided via the Syrinscape audio system. Whew; complex!)

Accompanying an abandoned portion of the eponymous city (where players will, naturally, dare to tread) this music is ambient, creepy, and just a bit desolate.

01
April 2022
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Cue of the Week: “Redoubt”

When I share game music, it’s typically something I’ve written for a computer game. This week’s selection, on the other hand, is score for a human-beings-IRL-rolling-dice role playing game, The Lost Citadel.

How does a tabletop RPG have a music accompaniment, you ask? There’s a neat system called Syrinscape that lets gamers add sound effects and music to their D&D or similar experiences. This week’s music is game-specific content for said system.

Music for live gaming is typically ambient, as it has to establish a sense of setting without disrupting the constant conversation between players. This selection is score for a bustling citadel in a post-apocalyptic medieval-ish world. There is some influence of Mideastern folk music, which reflects the adventure’s cultural backdrop.

18
February 2022
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Cue of the Week: “Making a Splash”

If you’ve been following my excerpts from the nautically-themed score for Tales of the Dread-Naught Kid, you probably think that the title of this week’s music refers to the sea. Actually, this was the game’s splash page music. So, yes, bad pun. Sorry. Moving along.

Like most “welcome screen” cues, this is meant to give a preliminary sense of excitement, and a hint of the seafaring world of the game.

Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  1. Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  2. Emerald, Texas // Highlights
  3. Mythic Battle // Highlights
  4. The Yard Sale // Michael Gordon Shapiro - Highlights
  5. Investigations // Highlights
  6. Home Room // Highlights
  7. Sands of Arabia // Highlights
  8. Spider Cult // Highlights
  9. Poker Night // Highlights
  10. Together // Highlights