13
May 2022
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Cue of the Week: “Dice Legacy Main Theme”

I’m pleased to share some music from the Dice Legacy soundtrack! This is the game’s main theme, featuring a mournful cello solo courtesy of Simone Vitucci, as well as the first appearance of one of the score’s more distinctive instruments, the Swedish nyckelharpa, played here by Mats Wester. (The latter instrument is featured more prominently in later cues.)

Click below to hear this particular piece. Alternatively, you can stream the entire album on any of the major music services! Here’s a handy link to the album on Spotify/Apple Music/etc.

29
April 2022
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Cue of the Week: “Beyond the Walls”

Here’s the fourth atmospheric piece I wrote for Green Ronin’s post-apocalypse D&D scenario, The Lost Citadel. (As with the others, delivered via Syrinscape’s cool gaming audio system.) This music accompanies players as they explore the desolate lands outside the city, populated by armies of the dead.

At the opening, I used a mournful english horn solo to evoke the lonely landscape (I may have taken some inspiration from Berlioz here). The music turns more militant towards the end, evoking the undead armies on the march. Or at least on the lumber.

08
April 2022
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Cue of the Week: “Tidewater”

Here’s the second of the atmospheric pieces I wrote for Green Ronin’s The Lost Citadel. (That is, a novel turned into a 5E D&D RPG module with music provided via the Syrinscape audio system. Whew; complex!)

Accompanying an abandoned portion of the eponymous city (where players will, naturally, dare to tread) this music is ambient, creepy, and just a bit desolate.

01
April 2022
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Cue of the Week: “Redoubt”

When I share game music, it’s typically something I’ve written for a computer game. This week’s selection, on the other hand, is score for a human-beings-IRL-rolling-dice role playing game, The Lost Citadel.

How does a tabletop RPG have a music accompaniment, you ask? There’s a neat system called Syrinscape that lets gamers add sound effects and music to their D&D or similar experiences. This week’s music is game-specific content for said system.

Music for live gaming is typically ambient, as it has to establish a sense of setting without disrupting the constant conversation between players. This selection is score for a bustling citadel in a post-apocalyptic medieval-ish world. There is some influence of Mideastern folk music, which reflects the adventure’s cultural backdrop.

Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  1. Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  2. Emerald, Texas // Highlights
  3. Mythic Battle // Highlights
  4. The Yard Sale // Michael Gordon Shapiro - Highlights
  5. Investigations // Highlights
  6. Home Room // Highlights
  7. Sands of Arabia // Highlights
  8. Spider Cult // Highlights
  9. Poker Night // Highlights
  10. Together // Highlights