04
August 2018
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Interview on the Music Respawn podcast

I was recently interviewed by the erudite Kate Remington on her Music Respawn podcast, which is all about game music and composers thereof. We chat about the Empires Apart score, which has been frequently featured in this blog, as well as related topics.

You can listen to the episode on Music Respawn’s site, SoundCloud, or iTunes Podcasts. I had great fun on the show and hope you’ll check out the results!

29
March 2018
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Empires Apart released on Steam

I’m happy to announce the Steam release of Empires Apart, a medieval real-time strategy game by DESTINYbit and published by UK-based Slitherine. I wrote over a half hour of orchestral and ethnomusically-inspired score, including themes for ingame factions such as the Aztecs, French, and Byzantines.

The game’s official soundtrack release is available as DLC on the Steam Store, and contains all my music as well as the gorgeous opening theme written by Sean Beeson. You can also get it for free with purchase of the Deluxe game edition.

Check it out soon to take advantage of the early launch discounts!

31
July 2017
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Empires Apart

I’m excited to be writing music for Empires Apart, a multi-civ real-time strategy game developed by DESTINYbit for publisher Slitherine.

The game is modeled after genre classics like Age of Empires 2, but implemented with a modern 3D engine. Speaking as someone who scored two RTS games of that era (Empire Earth 2 and 3) — not to mention someone who spent far too many hours playing them — it’s great fun to return to such familiar territory. The multi-civilization aspect allows me to develop different musical vocabularies and themes for each country involved in gameplay.

Empires Apart will be available via Steam in October.

30
June 2017
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The Music Chamber podcast

I recently joined Dan Hegarty and Charlie Waymire on an episode of The Music Chamber podcast. We talked about film and media scoring, taking a beginner-friendly approach to the basics of the subject.

You can listen to the episode here.

10
January 2017
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Ghost Attackers VR launches in Tokyo

I had tremendous fun last month scoring my first VR game. Ghost Attackers VR (Vitei/GREE) is an arcade installation game that’s part of the brand new VR Park Tokyo in Tokyo’s Shibuya district.

ghostattackersvr

The game is a two-person collaborative experience, where the primary player (a.k.a. the one with the gun) wears the VR helmet and blasts away attacking ghosts in a haunted mansion environment. A secondary player participates with a tablet, and is responsible for controlling the flashlight.

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girl-playing-with-gun

Keeping with the game’s larger-than-life visuals, I gave the game a colorful and often-frenzied orchestral score, sometimes feeling like a mad scherzo, other times like a twisted Eastern European folk tune, and yet others like a dark gothic minuet. Here’s a quick excerpt for you.

The music is © GREE, Inc. All Rights Reserved.

09
November 2016
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Guzheng concerto performed by China National Symphony Orchestra

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I’m very pleased that the Identity guzheng concerto will be performed by the China National Symphony Orchestra on November 13th in Beijing. The concerto will be included with a handful of other pieces for a concert celebrating the 150th birthday of Sun Yat-Sen. The CNSO had previously performed the concerto in 2011.

To use the piece’s full name, Identity: Zhongshan Zhuang is a concerto for guzheng and orchestra that I wrote with Chinese producer/composer Victor Cheng. Since 2010 we’ve been fortunate enough to see it performed many times both in the United States and China, including by prestigious ensembles like the San Francisco Symphony and Chicago Sinfonietta.

Guzheng virtuoso Su Chang has been our soloist since the very first performance, and she’ll be returning once again for this concert.

If you’d like to hear the piece or are just curious what a guzheng sounds like, you can find the album on Amazon or iTunes. (It also appears to be available for streaming via Apple Music, but I can’t figure out how to link to it.)

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