Ah, the early stages of a war game. The mood is optimistic. We haven’t yet heard the blood-curdling screams of onscreen avatars (and real-life players). For the civilization-selection phase of Empires Apart I wanted the music to feel expansive, forward-looking, and a bit mysterious. The second half of the cue is a positive spin on an arching melody that will reemerge, in more dire form, in later battle music.