I was recently interviewed by the erudite Kate Remington on her Music Respawn podcast, which is all about game music and composers thereof. We chat about the Empires Apart score, which has been frequently featured in this blog, as well as related topics.
This week’s selection from Wizard Ops Tactics portrays the game’s swamp level as a damp and ominous place. Plaintive woodwinds ease in and out over low string undulations, while excerpts of the game’s main theme recur in the brass. The low string lines themselves are just the main theme, slowed down and altered to fit into 7/8 time. (Yes, I’m lazy and prefer to re-use existing material rather than write more.)
This week’s cue heralds one of the bad guys in the original Wizard Ops game: a hulking, missile-spewing worm. (I hate when I find one of those in my lawn.)
As befits a worm of this stature, I wrote an apocalyptic piece for chorus, orchestra, and pulsing drums. The choir chants the words “chaos” and “maker”, the latter being part of the ultimate villain’s name.
Last week I highlighted the music of the game Wizard Ops. The followup game Wizard Ops Tactics wasn’t a pure sequel, in that it was a turn-based strategy game rather than pure action. The new music needed to maintain continuity of style and reference the prior game’s theme, but suggest a somewhat different mood.
The opening music for Tactics is urgent rather than frantic. A new theme is introduced at the start, and the reprise of the Wizard Ops melody takes on the character of a militaristic march. To my own set of associations, this was a good match for the “sitting around a battle map” visual of the splash screen.
On a side note, if you missed my interview by the awesome folks over at The Loudmouth Report podcast, you can check it out here!