10
March 2017
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Cue of the Week: “Not Lazarus”

This week’s selection was written for the crime-thriller feature Maximum Justice, which in original release went by the perhaps more elegant name The Waterfront. Its story concerns an ex-Viet Nam vet who is betrayed by the mob and takes justice into his own hands, along with a variety of firearms.

I scored this film years ago, and have to admit that I have no memory of what was going on in this particular scene. Judging from the music, it was something foreboding.

24
February 2017
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Cue of the Week: “Morning on the Highway”

This week’s selection is a rhythmically-driven piano and orchestra texture that gradually builds to a crescendo. (Disclaimer: the conveyed mood may be more optimistic than experiences on actual highways.)

17
February 2017
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Cue of the Week: “Mythic Battle”

This week’s cue is loud and percussive battle music with a historical/mythological mood. Readers of this blog know that I’m a big proponent of finding excuses to use anvils; if you feel likewise, keep your ears open during the climactic ending!

This piece was written for Syrinscape, whose app provides music and sound effects for tabletop games such as Pathfinder. It’s a lot easier than humming or doing your own foley when you’re the GM! Check them out here.

(Related trivia: the dramatic mid-cue vocal was provided by Syrinscape’s CEO, Ben Loomes.)

27
January 2017
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Cue of the Week: “Ghostly Attractions”

The title of this week’s cue suggests supernatural romance, but in fact it references the Attract Mode of arcade games, wherein games attempt to lure in prospective players. The music here is therefore akin to a main title theme for a film, or perhaps a trailer.

(PC and console video games don’t have to curry your interest, since you’ve already paid for them and there’s no fight for your attention in a noisy arcade. Opening cinematics aside, their introductory music is often more atmospheric and subtle.)

© GREE, Inc. All Rights Reserved.

20
January 2017
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Cue of the Week: “Ghostly Training”

The next cue from “Ghost Attackers VR” is music for the inevitable tutorial level. Here the musical mood shifts to one of militaristic determination, while at the same time not becoming too hyperactive. (There’s plenty of time for that later!)

© GREE, Inc. All Rights Reserved.

Morituri Te Salutant // Michael Gordon Shapiro - HOMEPAGE MUSIC
  1. Morituri Te Salutant // Michael Gordon Shapiro - HOMEPAGE MUSIC
  2. Emerald, Texas // HOMEPAGE MUSIC
  3. The Yard Sale // Michael Gordon Shapiro - HOMEPAGE MUSIC
  4. Mythic Battle // HOMEPAGE MUSIC
  5. Home Room // HOMEPAGE MUSIC
  6. Sands of Arabia // HOMEPAGE MUSIC
  7. Poker Night // HOMEPAGE MUSIC