17
February 2017
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Cue of the Week: “Mythic Battle”

This week’s cue is loud and percussive battle music with a historical/mythological mood. Readers of this blog know that I’m a big proponent of finding excuses to use anvils; if you feel likewise, keep your ears open during the climactic ending!

This piece was written for Syrinscape, whose app provides music and sound effects for tabletop games such as Pathfinder. It’s a lot easier than humming or doing your own foley when you’re the GM! Check them out here.

(Related trivia: the dramatic mid-cue vocal was provided by Syrinscape’s CEO, Ben Loomes.)

27
January 2017
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Cue of the Week: “Ghostly Attractions”

The title of this week’s cue suggests supernatural romance, but in fact it references the Attract Mode of arcade games, wherein games attempt to lure in prospective players. The music here is therefore akin to a main title theme for a film, or perhaps a trailer.

(PC and console video games don’t have to curry your interest, since you’ve already paid for them and there’s no fight for your attention in a noisy arcade. Opening cinematics aside, their introductory music is often more atmospheric and subtle.)

© GREE, Inc. All Rights Reserved.

20
January 2017
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Cue of the Week: “Ghostly Training”

The next cue from “Ghost Attackers VR” is music for the inevitable tutorial level. Here the musical mood shifts to one of militaristic determination, while at the same time not becoming too hyperactive. (There’s plenty of time for that later!)

© GREE, Inc. All Rights Reserved.

13
January 2017
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Cue of the Week: “The Ghostly Kitchen”

This week’s selection is the next cue from Gree/Vitei’s arcade shooter, “Ghost Attackers VR”, recently launched at VR Park Tokyo.

The second level of the game is a cluttered kitchen, worlds apart from the grandiose foyer or ballroom levels. Correspondingly, I thinned out the ensemble to feature solo instruments like violin and accordion, and gave the music a bit of an Eastern European folk flavor.

© GREE, Inc. All Rights Reserved.

06
January 2017
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Cue of the Week: “The Ghostly Foyer”

This cue from Gree/Vitei’s “Ghost Attackers VR” (currently thrilling arcade-goers in Tokyo) accompanies the first level of the game. A first-level cue can effectively define a game score, since it’s the music players are likely to hear most frequently. In this case, the music reflects the madcap pacing of the arcade experience, and the zany-yet-spooky quality of the visuals.

The music is © GREE, Inc. All Rights Reserved.

Morituri Te Salutant // Michael Gordon Shapiro - HOMEPAGE MUSIC
  1. Morituri Te Salutant // Michael Gordon Shapiro - HOMEPAGE MUSIC
  2. Emerald, Texas // HOMEPAGE MUSIC
  3. Mythic Battle // HOMEPAGE MUSIC
  4. The Yard Sale // Michael Gordon Shapiro - HOMEPAGE MUSIC
  5. Investigations // HOMEPAGE MUSIC
  6. Home Room // HOMEPAGE MUSIC
  7. Sands of Arabia // HOMEPAGE MUSIC