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01 February 2008

Cue of the Week: “The Industrious Villagers”

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A few months prior to starting work on Empire Earth 3, I composed a few preliminary music cues to help establish the overall artistic direction for the score. These were free-form pieces inspired only by my imagination of what gameplay might be like; they were especially fun to write because they were so unconstrained.

At the same time, I had to maintain a certain balance between between musical interest and unobtrusiveness. A gameplayer, unlike a moviegoer, may potentially have to sit through the same music four hours on end. And more to the point, he or she also has access to an options screen with a “mute the music” button. A score needs to offer both artistic enjoyment and extreme re-listenability if it’s going to survive in such a capricious environment!

Here’s one of my “prototype cues”, meant to evoke scurrying woodcutters and other inhabitants of a forest settlement.

(Click on the play button to stream, or the cue title to download.)

The Industrious Villagers
 

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