Cue of the Week: “At the Tavern”
Next in the series of music cues from Tales of the Dread-Naught Kid is this bit of maritime-folk-music-meets-orchestra for a libation-related environment.
Next in the series of music cues from Tales of the Dread-Naught Kid is this bit of maritime-folk-music-meets-orchestra for a libation-related environment.
This week’s selection is another cue from Tales of the Dread-Naught Kid, a bouncy tropical accompaniment for a loot collection phase of the game. The game’s pirate-y essence is well-represented by the bandoneon, an instrument similar to an accordion.
In other news, I’m bristling with excitement about an impending game soundtrack release. I’m just waiting for it to appear on all the major streaming platforms before tooting the proverbial horn. Watch this space for more info!
This week’s music cue comes from my score for Tales of the Dread-Naught Kid. Like the previous selection, it has a nautical flavor and evokes daring (and somewhat hazardous) adventure at sea.
This week’s cue comes from Tales of the Dread-Naught Kid, a puzzle game with a nautical theme. This music accompanies an overhead view of the world map, festooned with treasure-hunting, monsters, and other hallmarks of adventure.
This song was originally written for the end credits of the feature documentary Touché: A Blind Fencer’s Story, which I also scored. The lyrics reflect the theme of the film: maintaining inner strength and hope when the outside world feels remote.
The tune has been re-recorded and remastered for the newest album release from Natalie Nicole Gilbert, Recovery. The music has been transposed into a new key, putting Natalie’s vocals in a particularly gorgeous and expressive register. If you enjoy the tune, check out the entire album on SoundCloud, Spotify, or Apple Music.
