14
November 2025
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Cue of the Week: “The Hatter”

This week’s music selection from the soundtrack of Escaping Wonderland accompanies another well-known character from Lewis Carroll’s lore. In this game he’s imagined on the sinister side of the madness emotional continuum. I musically characterized him appropriately, with raucous violin answered by a chorus of dissonant woodwinds, perhaps suggesting mocking voices in his head.

Play in your browser (click below), or on Spotify or Apple Music.

31
October 2025
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Cue of the Week: “Ghostly Confrontations”

Happy Halloween to those who observe! In honor of this spooky occasion, please enjoy some of my music from the game “Ghost Attackers VR”.

This cue accompanies the final showdown with the spectral presence at the heart of the game, starting with an ornery pulse and evolving into an orchestral/choral crescendo. All of which is to say: BOO!

30
October 2025
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“A Chrismystery” arrives on November 4th!

It’s Christmas in November! I was delighted to score this charming holiday movie directed by Matthew Toronto. (I had bonus fun using “Carol of the Bells” as a musical leitmotif to underscore small-town crime.) Coming to solve your mysteries and boost your cheer on November 4th.

Here’s a link to AppleTV, with more options coming soon!

24
October 2025
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Cue of the Week: “Sign Here, Please”

Here’s another minigame cue from Escaping Wonderland, this one a smidge of vibraphone-fronted jazz. Echoing the mood of the activity, the feeling here is playful and a touch eccentric.

Click below to play in your browser, or follow the links to play on Spotify or Apple Music.

17
October 2025
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Cue of the Week: “Beach Battle!”

Written for the mobile strategy game Wizard Ops Tactics, this week’s music selection accompanies a beach level with a pirate-y flavor. Keeping with the game’s lighthearted mood, the music manifests as an orchestrated and slightly militarized sea shanty.

10
October 2025
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Cue of the Week: “Design an Envelope”

This week’s music selection accompanies one of Escaping Wonderland‘s mini-games, which advance the story and also allow a bit of artistic self-expression. To keep the mood light and fun, I wrote a bouncy piece with a retro game-show vibe.

Click below to play in your browser, or follow the links to play on Spotify or Apple Music.

03
October 2025
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Cue of the Week: “Cumulus Effect”

This week’s music selection was written for Erik Loyer’s top-selling interactive art app “Strange Rain” — a blend of atmospheric simulation and interactive fiction. It’s a mesmerizing experience with unexpected depth, and a little hard to describe. Check out the app’s web page for a cool demonstration.

The music (of which mine was one of three options) advances in short phrases as the user interacts with the rainy sky, thus requiring a modular form that can pause at any time. I’ve compiled all the segments here to create a single piece.

12
September 2025
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Cue of the Week: “A Breath of Fresh Air”

In Escaping Wonderland the player spends a good portion of the game underground. Gradually their ascent brings them to the surface, as they arrive a sunny and picturesque village. This atmospheric cue is meant to convey the change of mood and scenery.

Click below to play in your browser, or follow the links to play on Spotify or Apple Music.

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