10
January 2017
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Ghost Attackers VR launches in Tokyo

I had tremendous fun last month scoring my first VR game. Ghost Attackers VR (Vitei/GREE) is an arcade installation game that’s part of the brand new VR Park Tokyo in Tokyo’s Shibuya district.

ghostattackersvr

The game is a two-person collaborative experience, where the primary player (a.k.a. the one with the gun) wears the VR helmet and blasts away attacking ghosts in a haunted mansion environment. A secondary player participates with a tablet, and is responsible for controlling the flashlight.

girl-standing-beside-game

girl-playing-with-gun

Keeping with the game’s larger-than-life visuals, I gave the game a colorful and often-frenzied orchestral score, sometimes feeling like a mad scherzo, other times like a twisted Eastern European folk tune, and yet others like a dark gothic minuet. Here’s a quick excerpt for you.

[soundcloud url=”https://api.soundcloud.com/tracks/301236345″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

The music is © GREE, Inc. All Rights Reserved.

06
January 2017
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Cue of the Week: “The Ghostly Foyer”

This cue from Gree/Vitei’s “Ghost Attackers VR” (currently thrilling arcade-goers in Tokyo) accompanies the first level of the game. A first-level cue can effectively define a game score, since it’s the music players are likely to hear most frequently. In this case, the music reflects the madcap pacing of the arcade experience, and the zany-yet-spooky quality of the visuals.

The music is © GREE, Inc. All Rights Reserved.

[soundcloud url=”https://api.soundcloud.com/tracks/301236345″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

30
December 2016
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Cue of the Week: “The Ghostly Ballroom”

I recently had great fun scoring a ghost-shooting game by Vitei that launched with the new VR Park Tokyo. This week’s cue comes from the game’s ballroom level, wherein the majesty of formal dance is combined with laser fire and ghost carnage.

(And if you’re wondering just how much fun you’re missing by not being in Tokyo, check out this video.)

The music is © GREE, Inc. All Rights Reserved.

[soundcloud url=”https://api.soundcloud.com/tracks/300198232″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

23
December 2016
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Cue of the Week: “Playground Groove I”

Those of you who listened to my cue “Playground Groove II” last fall may have wondered what happened to the first one. Your wait is over.

[soundcloud url=”https://api.soundcloud.com/tracks/299315136″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

02
December 2016
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Cue of the Week: “Audrey and Einstein (End Title)”

This week’s selection is the end-credit music for Audrey and Einstein. Rhythm acoustic guitar, accordion, piano, and glockenspiel join forces in an upbeat whimsical wrap-up. I usually like to recap a film’s main theme in its end title, but in this case the main theme didn’t quite click with the cheerful mood of the finale. (I do smuggle the theme into the cue’s “B” section, however.)

Accordion performed by Bear McCreary, and guitar by Tom Strahle.

[soundcloud url=”https://api.soundcloud.com/tracks/295888208″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

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