24
February 2017
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Cue of the Week: “Morning on the Highway”

This week’s selection is a rhythmically-driven piano and orchestra texture that gradually builds to a crescendo. (Disclaimer: the conveyed mood may be more optimistic than experiences on actual highways.)

[soundcloud url=”https://api.soundcloud.com/tracks/309366263″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

17
February 2017
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Cue of the Week: “Mythic Battle”

This week’s cue is loud and percussive battle music with a historical/mythological mood. Readers of this blog know that I’m a big proponent of finding excuses to use anvils; if you feel likewise, keep your ears open during the climactic ending!

This piece was written for Syrinscape, whose app provides music and sound effects for tabletop games such as Pathfinder. It’s a lot easier than humming or doing your own foley when you’re the GM! Check them out here.

(Related trivia: the dramatic mid-cue vocal was provided by Syrinscape’s CEO, Ben Loomes.)

[soundcloud url=”https://api.soundcloud.com/tracks/308238135″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

27
January 2017
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Cue of the Week: “Ghostly Attractions”

The title of this week’s cue suggests supernatural romance, but in fact it references the Attract Mode of arcade games, wherein games attempt to lure in prospective players. The music here is therefore akin to a main title theme for a film, or perhaps a trailer.

(PC and console video games don’t have to curry your interest, since you’ve already paid for them and there’s no fight for your attention in a noisy arcade. Opening cinematics aside, their introductory music is often more atmospheric and subtle.)

[soundcloud url=”https://api.soundcloud.com/tracks/304836409″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

© GREE, Inc. All Rights Reserved.

20
January 2017
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Cue of the Week: “Ghostly Training”

The next cue from “Ghost Attackers VR” is music for the inevitable tutorial level. Here the musical mood shifts to one of militaristic determination, while at the same time not becoming too hyperactive. (There’s plenty of time for that later!)

[soundcloud url=”https://api.soundcloud.com/tracks/303678125″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

© GREE, Inc. All Rights Reserved.

13
January 2017
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Cue of the Week: “The Ghostly Kitchen”

This week’s selection is the next cue from Gree/Vitei’s arcade shooter, “Ghost Attackers VR”, recently launched at VR Park Tokyo.

The second level of the game is a cluttered kitchen, worlds apart from the grandiose foyer or ballroom levels. Correspondingly, I thinned out the ensemble to feature solo instruments like violin and accordion, and gave the music a bit of an Eastern European folk flavor.

[soundcloud url=”https://api.soundcloud.com/tracks/302435543″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

© GREE, Inc. All Rights Reserved.

Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  1. Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  2. Emerald, Texas // Highlights
  3. Mythic Battle // Highlights
  4. The Yard Sale // Michael Gordon Shapiro - Highlights
  5. Investigations // Highlights
  6. Home Room // Highlights
  7. Sands of Arabia // Highlights
  8. Spider Cult // Highlights
  9. Poker Night // Highlights