27
January 2017
||
1 Comment
|

Cue of the Week: “Ghostly Attractions”

The title of this week’s cue suggests supernatural romance, but in fact it references the Attract Mode of arcade games, wherein games attempt to lure in prospective players. The music here is therefore akin to a main title theme for a film, or perhaps a trailer.

(PC and console video games don’t have to curry your interest, since you’ve already paid for them and there’s no fight for your attention in a noisy arcade. Opening cinematics aside, their introductory music is often more atmospheric and subtle.)

[soundcloud url=”https://api.soundcloud.com/tracks/304836409″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

© GREE, Inc. All Rights Reserved.

20
January 2017
||
0 Comment
|

Cue of the Week: “Ghostly Training”

The next cue from “Ghost Attackers VR” is music for the inevitable tutorial level. Here the musical mood shifts to one of militaristic determination, while at the same time not becoming too hyperactive. (There’s plenty of time for that later!)

[soundcloud url=”https://api.soundcloud.com/tracks/303678125″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

© GREE, Inc. All Rights Reserved.

13
January 2017
||
0 Comment
|

Cue of the Week: “The Ghostly Kitchen”

This week’s selection is the next cue from Gree/Vitei’s arcade shooter, “Ghost Attackers VR”, recently launched at VR Park Tokyo.

The second level of the game is a cluttered kitchen, worlds apart from the grandiose foyer or ballroom levels. Correspondingly, I thinned out the ensemble to feature solo instruments like violin and accordion, and gave the music a bit of an Eastern European folk flavor.

[soundcloud url=”https://api.soundcloud.com/tracks/302435543″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

© GREE, Inc. All Rights Reserved.

06
January 2017
||
2 Comments
|

Cue of the Week: “The Ghostly Foyer”

This cue from Gree/Vitei’s “Ghost Attackers VR” (currently thrilling arcade-goers in Tokyo) accompanies the first level of the game. A first-level cue can effectively define a game score, since it’s the music players are likely to hear most frequently. In this case, the music reflects the madcap pacing of the arcade experience, and the zany-yet-spooky quality of the visuals.

The music is © GREE, Inc. All Rights Reserved.

[soundcloud url=”https://api.soundcloud.com/tracks/301236345″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

30
December 2016
||
2 Comments
|

Cue of the Week: “The Ghostly Ballroom”

I recently had great fun scoring a ghost-shooting game by Vitei that launched with the new VR Park Tokyo. This week’s cue comes from the game’s ballroom level, wherein the majesty of formal dance is combined with laser fire and ghost carnage.

(And if you’re wondering just how much fun you’re missing by not being in Tokyo, check out this video.)

The music is © GREE, Inc. All Rights Reserved.

[soundcloud url=”https://api.soundcloud.com/tracks/300198232″ params=”auto_play=false&color=0066CC&hide_related=true&show_comments=false&show_user=false&show_reposts=false&show_playcount=false&visual=false” width=”450px” height=”100%”/]

Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  1. Morituri Te Salutant // Michael Gordon Shapiro - Highlights
  2. Emerald, Texas // Highlights
  3. Mythic Battle // Highlights
  4. The Yard Sale // Michael Gordon Shapiro - Highlights
  5. Investigations // Highlights
  6. Home Room // Highlights
  7. Sands of Arabia // Highlights
  8. Spider Cult // Highlights
  9. Poker Night // Highlights
  10. Together // Highlights