- Strange Rain — Cumulus Effect
Strange Rain isn’t a traditional game but an alluring interactive experience with a nonlinear story component. In the simplest form of the experience, the user manipulates a rainy overcast sky through touch, guiding the stream of rain and otherwise tweaking the weather in unexpected ways. In a more intriguing Story Mode the user’s touches prompt text thought fragments which can interrelate both visually and narratively. The overall experience is hard to describe, but is haunting and beautiful.
I composed one of several ambient scores for the project. Originally fragmented into small sections that advance with a touch — like turning the crank on a music box — it’s presented here in continuous form.