16
August
2013
Cue of the Week: “PTSD”
Here’s some moody underscore from a trauma scene with Erika Christensen’s character in the film Home Room. I spent a lot of time thinking about... Read More
15
August
2013
Michael composing music for “Hex: Shards of Fate”
Michael is writing over thirty minutes of score for Cryptozoic Entertainment’s first foray into video game development, Hex: Shards of Fate. Hex combines the trading... Read More
03
August
2013
Nihilne te nocturnu
Lorem ipsum dolor sit amet, consectetur adipisici elit, sed eiusmod tempor incidunt ut labore et dolore magna aliqua. Idque Caesaris facere voluntate liceret: sese habere.... Read More
02
August
2013
Diem certam indicere
Lorem ipsum dolor sit amet, consectetur adipisici elit, sed eiusmod tempor incidunt ut labore et dolore magna aliqua. Idque Caesaris facere voluntate liceret: sese habere.... Read More
02
August
2013
Cue of the Week: “Reflections”
This week’s offering is an introspective cue for piano, strings, and harp (with a touch of clarinet at the very end). I composed this for... Read More
26
July
2013
Cue of the Week: “Making a Movie”
The movie-within-a-movie tradition is a time honored Hollywood self-indulgence — almost as much so as the musical-within-a-musical tradition. This celebratory music alludes to the Golden... Read More
19
July
2013
Cue of the Week: “Let Us Go That Way!”
It wouldn’t be right to compose music for a movie about attacking birds without at least one tribute to Bernard Hermann. While this week’s music... Read More
12
July
2013
Cue of the Week: “The Birds Depart (Again)”
James Nguyen’s Birdemic: Shock and Terror has been hailed as one of the most entertaining indie films ever made… albeit perhaps not for reasons the... Read More
21
June
2013
Cue of the Week: “The Game is Afoot”
Clearly I don’t mean that the game is a lower body extremity. This music plays during Wizard Ops Tactics‘ introductory moments, providing a sense of... Read More
14
June
2013
Cue of the Week: “The Murky Swamp”
This week’s selection from Wizard Ops Tactics portrays the game’s swamp level as a damp and ominous place. Plaintive woodwind harmonies ease in and out... Read More