A few months prior to starting work on Empire Earth 3, I composed a few preliminary music cues to help establish the overall artistic direction for the score. These were free-form pieces inspired only by my imagination of what gameplay might be like; they were especially fun to write because they were so unconstrained.
At the same time, I had to maintain a certain balance between between musical interest and unobtrusiveness. A gameplayer, unlike a moviegoer, may potentially have to sit through the same music four hours on end. And more to the point, he or she also has access to an options screen with a “mute the music” button. A score needs to offer both artistic enjoyment and extreme re-listenability if it’s going to survive in such a capricious environment!
Here’s one of my “prototype cues”, meant to evoke scurrying woodcutters and other inhabitants of a forest settlement.
(Click on the play button to stream, or the cue title to download.)
|The Industrious Villagers|