The Iceberg BreaksFirst of all, my apologies to my readers/listeners for the radio silence of the last two weeks. Sometimes a composer's work schedule prohibits his self-promotional instincts, even when they're as well-honed as mine.
Onto this week's cue. Much like captain Kirk, I was once on a five year mission. In my case, I worked as audio manager slash live-in-composer for a software company called Zoesis, whose purpose was to create character-driven interactive stories. One of my most ambitious undertakings there was to write an interactive live orchestral score for a project called
The Penguin Who Wouldn't Swim. That is, to take a traditional symphonic score and organize its components and transitions so it could respond in realtime to the onscreen action. For example, when a giant killer whale attacks your sympathetic penguins, you want the music's tenor to elegantly change from "foreboding" to "yeeeeow!", if you will pardon the technical terminology. This is easy to do with computer-generated music, but more problematic when you're working with live orchestral recordings.
So the musicians were a bit confused that in addition to recording what sounded like regular pieces of action/adventure score, we recorded a number of five to ten-second transitions. On their own, they didn't make much sense. But once integrated into our system, they allowed us to segue elegantly from cue to cue, almost as if there were a tiny orchestra in the computer adapting their playing in real-time. (I hear the Union is actually working on a pay scale for this.)
This cue follows the adventures of the eponymous penguins as they're whisked out to sea on a renegade iceberg. As the title implies, the usual penguinic recourse of swimming home wasn't an option.
In case you've scrolled down forever reading this preamble, here's the link again:
The Iceberg Breaksp.s. The concept art above was created by the talented Steve Curcuru.